Unity Tutorial | Youtube Video on How to Make a Video Game
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Unity Tutorial |
Navigate to www.unity.com/download. 2. Click on get started. Download the UnityHubSetup.exe file. Double click it to open and click run to install it. Follow through on
the screen prompts. The personal version is free. Yes Free! and gives you all that you need to make really cool and realistic 3d video games. Later on you can get even more
intense and use programs like Unreal Engine.
You first will download the Unity Manager. This can be a bit tricky because this app just manages your projects. You'll need to go to the
Unity Download Archive. Then click on the
drop down arrow for the Unity Editor in order to make your video game. When you download the editor it will say UnitySetup64 as the download in the bottom of your browser. Click on it and go through
the prompts to install it.
Be sure to download the built in shaders as well. You'll be using this later for 3d shading and rendering.
After you open Unity Hub, Click on install Unity Editor https://id.unity.com/en/account/edit Let this install and open the .exe file on your PC.
Click on Manage my Projects. Unity will install more software on your PC. Meanwhile three things should still be downloading from your original Unity installation.exe
The Documentation, the Editor Application or app and the WEBGL. Let these keep downloading. Sometimes they are in queue. The goal is to get all of your Unity Editor and other
compenents installed. Also, to log into your Project manager and Dashboard for Unity so that you can create your first project in Unity or a new project.
Once the installs are complete click on create a project in the Unity app. I like to select 3d. Then create project. A new project saves to my project.
How to Make a Video Game
How to Make a Video Game - Drawing the Concept for the Video Game
Get started with UGS#
The following describes how to quickly set up your project to use Unity Gaming Services.
Games using the Unity engine
Create a project in the Unity dashboard.
Link your dashboard project to a Unity Editor project.
Install the UGS packages you need.
Initialize UGS in your game code.
Create your first Cloud Code script.
Games using REST API#
Create a project in the Unity dashboard.
Refer to the REST API getting started documentation.
Prerequisites#
If you haven’t done so already, complete the following steps before starting the onboarding process:
Create a Unity ID.
Sign up for Unity Gaming Services.
Create a project in the Unity dashboard#
Manage your projects and services from the Unity Dashboard. To create a new project:
Select Projects from the primary navigation menu.
Click Create project in the upper-right of the Projects page.
Enter a project name and COPPA designation.
Click Create project.
For more information, see the documentation on managing Unity projects.
Link your project in the Unity Editor#
To use Unity Gaming Services, you must link your project in the Unity Editor with its corresponding entity in the Unity Dashboard.
To link your project in the Editor:
Select Edit > Project Settings > Services.
Select Use an existing Unity project ID.
Select an Organization and a project from the drop-down menus.
Select Link project ID.
For more information, see the documentation on linking projects to the Unity Dashboard.
Install UGS packages#
Install the corresponding packages for the services you want to implement in your project. To view and install packages applicable to UGS:
In the Unity Editor, select Window > Package Manager.
In the Package Manager, select the Unity Registry list view.
Search for the package name, or locate it in the registry list.
Select the package, then click Install.
Note: You don't need to install the com.unity.services.core package or include it in your package manifest. The Core package is pulled automatically when you install a UGS package that depends on it.
You can also type services in the search bar, which returns results for all the services except Remote Config.
In Editor versions 2022.1 or higher, the Package Manager’s Services tab displays all packages available for UGS.
Initialize Unity Services in your game code#
You must initialize the Services Core SDK before calling any of the services’ functionality. Unity recommends initializing services early in your game’s runtime, preferably at launch.
To initialize Unity Services in your game code, create a script that imports the Services Core namespace (Unity.Services.Core), then call the InitializeAsync method. For example:
using System;
using Unity.Services.Core;
using UnityEngine;
public class InitializationExample : MonoBehaviour
{
async void Awake()
{
try
{
await UnityServices.InitializeAsync();
}
catch (Exception e)
{
Debug.LogException(e);
}
}
}
This method initializes or starts all Unity Gaming Services that are currently installed in your project. You can use the State method to check the initialization status of your game at runtime. For more information, see the Services Core API documentation.
Create your first Cloud Code script and beyond#
Custom server-authoritative economy logic or game logic is one of the most common uses for Unity Gaming Services. This Cloud Code walkthrough includes everything you’ll need to get started, including installation, initialization, dashboard configuration, and remotely executing a simple Cloud Code script from your game client.
Next steps#
Congratulations! on implementing your first service. Where you go from here is up to you! Check out Unity’s Use Cases sample project for inspiration, take a look at the individual services UGS has to offer, and get started with the UGS CLI to manage, test and deploy UGS configuration.
Drawing the concept of the video game is really important. It's easy to get stuck after version 1 of the game especially. A clear end goal is important. Gaming engines help speed up the process like Unreal Engine and Unity is great for the 3d graphic modeling for the video game. You can be a video game artist, video game level designer, or video game programmer or video game appication engineer.
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Joseph Fanning owns JoePfanning.com, JGaming and Video Game Development. He studies at Harvard's Paulson SChool of Engineering.
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